Monday, December 31, 2012
Insomnolence, Greek historians, New Year's tidings, et cetera & more et cetera.
Oof. I arrived in Jersey at about 10:00 AM yesterday morning and slept until 6:00 PM. Took a nap from 5:00 to 7:00 AM and NOW I AM WIDE AWAKE. My circadian rhythm is doing the polka.
An update about what I've been reading lately is good a way as any of perking myself up and getting primed to stay awake for another sixteen hours.
Labels:
books,
civilization,
reading
Saturday, December 29, 2012
Today we are a travel blog.
Air Canada screwed me. I'm stuck in Frankfurt Airport for another six hours until I can fly out to Toronto, and lord only knows how long it will be until another plane can carry me to back Jersey. The worst part of it is that I'm trapped in the Eurozone with a wallet and bank account full of worthless American dollars. I just paid seven dollars for a twelve ounce latte. WiFi runs ten dollars an hour.
Fuuuuucckkk.
Fuck Air Canada. Fuck Canada. Henceforth I shall live as wastefully as possible so as to accelerate the US's inevitable push northward to annex Canada and gobble up its natural resources. YOU FUCKERS DESERVE IT. YOUR FUTURE IS A BOOT STAMPING ON A HUMAN FACE. FOREVER.
Sorry, sorry. I'm not mad at you, I'm just mad at the situation.
aghgofuckyourself
Uh, so I guess I got nothing better to do than talk about Poland, where I spent Christmas with my father. A friend of mine insisted I take pictures, and I got off to a great start by leaving my camera in Jersey. I was able to borrow a camera from my old man, but didn't get much opportunity to take many snappies. But let's have a look at them, since I really don't have anything better to do. The alternative is to buy a giant stein of beer and chain smoke and --
-- actually, that sounds pretty great. You know that they still sell Djarum cigarettes in Poland? I wrote The Zeroes chaining Djarum Vanillas, and I've got a pack of those in my pocket. Fuck Air Canada, fuck my lungs.
Anyway. We're still gonna run through these.
We didn't have a star, so we used a codpiece instead. Or at least that's what it looks like.
I'm not sure what to say about Pruszków. It's a very lovely, very chill little town. (I use "chill" to mean "laid-back," of course, but it is also very cold.) Speaking with a classmate's Polish girlfriend at my high-school reunion, I was told that Pruszków is known for being a mafia town, but her information was outdated. Now it's known for....
...good question.
Anyway, If I had to object or complain about some aspects of Pruszków, I'd point out a litter problem. There's a lot of trash lying around, even in the (otherwise lovely) public park on the fringe of town. And you know how cleaning up after your dog is standard procedure in the States (or at least in the parts from which I've hailed?) Well -- not so much here. The shit piles up on the frozen ground and gets buried by successive snowfalls. When the temperature rises, as it did on an unseasonably warm day in the middle of the week, the snow melts and disappears, leaving behind several weeks' worth of cryogenically preserved dogshit.
(Recycling bins. There aren't many of those, either. The only one I saw during my whole stay was at the Warsaw airport this morning. I probably threw out more plastic bottles this week than in the previous fifty-one combined.)
The Copernicus Museum is one of those interactive science museums in the same vein as Jersey's Liberty Science Center, which means it's great fun and does an admirable job of illustrating scientific concepts through interactive exhibits. The problem is that it brings in too many god damn children, who run around mashing all the buttons and turning all the levers they can without bothering to notice the lessons the pieces were built to convey.
Toys are wasted on kids.
If an Apollo lives in this rational age, surely He would appear to His faithful in this image. HAIL!
I found a watercolor print of the beast on sale for a buck at a museum gift shop. How could I not buy it? I think I'm gonna give it to my roommate as a present. ("Merry Chistmas! I saw this picture of the ugliest building in Warsaw and thought of you. Go fuck yourself.")
These are quite beautiful in comparison to the apartments constructing during the Soviet period. Anything constructed between the late 1940s and the late 1990s are basically giant concrete slabs with windows. I'm told that early on, their Soviet architects wouldn't even give them porches or window boxes. ("Loyal workers only home for sleep! For what is home amenities being needed?") As the Soviet grasp on Poland became more tenuous, the newer buildings were constructed with slightly more consideration for their tenants' humanity.
Interesting. You've got to figure that the average graffiti artist is in his early twenties. That means we're seeing NES iconography approrpriated by people who were too young to have ever owned an NES. Hmmm.
The more one learns about Polish history, one cannot help but be impressed by the Poles' stubbornness and tenacity. The art in the Warsaw Royal Castle is an example. You'll enter a room full of tremendous 18th century landscape paintings and read that they were hung up in 1700-something -- and then some were stolen by Napoleon and the French army, and others by Nicholas and the Russian army, and were then returned so they could get stolen by the Nazis before the palace itself was blown to smithereens during the Uprising. The Poles finished reconstructing the castle -- without any approval or help from their Soviet administrators -- just in time for the paintings to be returned and hung back up in the late 1980s.
My diminuitive friend Yen insisted I tell my father I love him at some point during the trip -- and if you're a male, you'll understand that this is really usually more of a deathbed conversation. But after visiting the Castle, my old man and I went to a little eatery where there are essentially three things on the menu: cod, kielbasa, and vodka. A shot of vodka runs about $1.50. A plate consisting of a sausage, buttered bread, some mustard, and a tomato slice costs the same price. (I'm told places like this were much more common and popular during the Soviet years. I'm mystified as to how anyone could possibly compete with or get tired of them.) At any rate, after six shots of vodka I had a much easier time breaking the news to my father that I loved him. Then we went home and watched Airplane. Now I'm here and fuck Air Canada.
I'm going to go smoke the rest of my Djarums.
Wednesday, December 19, 2012
On Comments On Current Events, Part 2
Today we take a quick glance at some of the bluster coming from the nation's "liberty" enthusiasts following the incident in Connecticut. Again, from Facebook:
Ohhh, there's that word again. Freedom. It's one of those weasel words that people like George W. Bush like to brandish as an unquestionable cause or an irrefutable justification. It can mean pretty much anything and so, rhetorically, it's often meaningless.
It is likely meaningless in the practical sense, too.
Feeling free is another matter. Nobody likes to feel that their actions are directly restricted, especially against their will, especially by somebody else. Video game enthusiasts scream and gnash their teeth when politicians suggest outlawing game sales to certain age groups. I screamed and gnashed my teeth when the Obama administration successfully pushed for banning the sale of (most) flavored cigarettes. Gun owners scream and gnash their teeth when somebody so much as suggests a restriction on clip sizes.
The argued aim of our libertarian and second-amendment enthusiast friends is more freedom for more people, what they actually mean translates to some jargon like "as few negatively-experienced circumstantial restrictions on behavior for as many people as can be managed." Now that we have a better idea what they actually mean, I think another look at their argument is deserved.
The funny thing about this line of reasoning is that it only applies to social sanctions imposed by a governing body. If the government tells somebody that they can't or shouldn't do something, a wrong is being committed. A "freedom" is being quashed.
But when a person's "freedom" is restricted as the result of another individual exercising his own "freedom," it's apparently a different case altogether.
Giving an industrialist the "freedom" to dump as much chemical waste into the river of their choice restricts the "freedom" of the people living downriver to enjoy and use the river as they might otherwise see fit. Giving assholes like me the "freedom" to smoke in a restaurant restricts the "freedom" of the other patrons to enjoy a meal without breathing in the toxic fumes I'm coughing out. Giving Americans the "freedom" to easily purchase bullet-spraying automatic weapons restricts the "freedom" of unarmed Americans to enjoy an environment in which there's a minimal probability of bullets whizzing in their direction.
In these cases one rarely hears objections from those voices who cry foul when gun control is mentioned.
But do ask someone at the scene of one of our regular massacres how "free" they felt when the gunman of the day was unloading clips into the crowd.
But it doesn't have to be this way, we're told by some partisans. If more people, as many people as possible, are "choosing" to purchase and carry firearms, then there's much less a chance of gunfire breaking out. You must exercise your liberty to purchase and carry firearms to ensure that nobody's liberty is restricted by the use of firearms.
We want to be able to carry guns, so we strongly suggest that the rest of you carry guns, too.
That isn't just hypocritical. It's tyrannical.
Saturday, December 15, 2012
On Comments On Current Events, Part 1
All day Friday, the only thing anyone on the Internet wanted to type about was the incident in Connecticut. Of all the commentary I've parsed, my favorite has been:
Take that, us!
Judging by the contents of my Facebook and Twitter feeds tonight, our friend's prediction was accurate.
This demonstrates one reason why joyless fuddy-duddies like me complain that the Internet and the new mass media landscape are reducing people's attention spans. (Because it is, because it does.) Social movements can't gain much momentum if The Issue of the Day (whatever it may be) is contending with YouTube, Facebook, Twitter, tumblr, video games, etc. for people's attention.
Oh, but look at all of the the #guncontrol vociferations we've retweeted! Of course we care! Of course we feel strongly about this and want it to change!
Feeling strongly and vocalizing about a social problem will never be enough to make it go away. Posting fiery comments on Facebook and Twitter, signing petitions, and sending copied email texts to your congressman makes little to no difference. Whether the issue is gun control, foreign policy, reproductive rights, etc., getting anything done requires groundwork.
I speculate that it's hard to muster up and sustain the kind of ardency and outrage that compels a person to put aside what he's doing, change his routine, and dedicate himself to activism (because activism, whether of the personal or organized sort, is pretty much the only way social change is ever deliberately effected) when (a) TV, video games, Facebook, and the rest of that list are constantly and perpetually pulling his attention in different directions (b) the use of these media is tremendously reinforcing, making it less likely that the user's behavior will deviate toward a direction away from them (as activism often requires).
(How many dedicated activists, do you suppose, play World of Warcraft on a regular basis?)
Again -- this is speculation, and only speculation. I can't confidently assert that the ease of mass communication and potential for mobilization offered by social media are offset by its general sedative effect. Nor can I say with any certainty that the public of the early 21st century is actually more opiated than the public of the early 20th or 19th centuries, but something tells me that the Internet, television, and games are a much more potent tranquilizer than the classical diet of theater, dime novels, and booze.
Yeah, yeah -- I'm not saying it should be everyone's responsibility to go out and save/change the world. But it would be nice if people, instead of just posting about it on the Internet, asked themselves what they could do, as individuals, to help fix the thing they're complaining about. And I wonder if a social environment so saturated with such powerful multimedia distractions inhibits the fostering of focused and committed activists.
Speaking of escapism, here's another comic. My name is Patrick (hi, Patrick!) and I'm part of a problem.
Tuesday, December 11, 2012
Another Pre-Solstice Status Update
(Image appropriated from APOD.)
Oh, right. I'm still alive, and I still have this "web log" that needs to be updated.
Well -- I did say I would be updating the comics page instead of blogging for a while, giving me the time to work on some longer-term writing projects, didn't I?
What this actually means is that I'm spending my after-work time drawing and 'shopping instead to finalize the two-month backlog I wanted. I always, always, always forget how long it takes me to make these fucking things. (This one in particular was like the bloody Shawshank Redemption.)
So the novella and novel that still need to be proofed and edited still await my attention, and here I am drawing comic strips about vomit jokes.
THESE THINGS THAT I DO, ARE THEY THE BEST I COULD DO?
It's hard for me to feel content with anything this time of the year. I don't think I can be blamed for this. Nor do I think I can be blamed for wanting to launch Mariah Carey and every trace of her recording career into the fucking sun.
Oh, at any rate: the last two comic strips are here and here. A new one will be posted on Thursday. These are exciting times!
Friday, November 30, 2012
News Kneejerk: MoMA Sez "Games = Art."
Yesterday the MoMA announced that it is adding the following titles to its collection:
• Pac-Man
• Tetris
• Another World
• Myst
• SimCity 2000
• vib-ribbon
• The Sims
• Katamari Damacy
• EVE Online
• Dwarf Fortress
• Portal
• flOw
• Passage
• Canabalt
And this is only the beginning. If you clicked the link, you'll have surely noticed games like Pong, Asteroids, Chrono Trigger, and Minecraft on the MoMA's wish list.
Oh, good; here we go again. Video games: art?
Meh.
I enjoy playing video games as much as the next hip twentysomething jerkoff, but this news from Manhattan somehow doesn't sit well with me. I've been trying all day to sort out why.
I've noticed, for one thing, that the more cultural legitimacy games acquire, the less interesting they become to me. This might be a personal problem as much as anything; the griping of an O.G. annoyed that the band that used to belong exclusively to him and his friends suddenly belongs to everyone.
Maybe there's more to it than that.
Nintendo Power -- a magazine whose reporting focused on reviews and strategy guides -- recently went under after 24 years. Nostalgic older players can be heard muttering to themselves about "the end of an age" as they click on the next Kotaku link.
Meanwhile: earlier this year, the Onion A.V. Club unveiled a spin-off site called The Gameological Society, which focuses its reporting on what video games mean. It's some relatively highbrow stuff, reading like some Artforum contributor's examination of Secret of Mana or Metroid. More than once I've stopped reading an article halfway through, thinking GOOD GOD, IT'S A FREAKING VIDEO GAME. GET OVER IT.
Yeah, yeah -- this from somebody who's written a veritable book on Final Fantasy. Call me inconsistent.
(However: two years after playing through the whole freaking Final Fantasy series, one through thirteen, and writing about it, I feel a lot differently about Final Fantasy.)
Truth is -- and I've said before -- video games have become a guilty pleasure for me. An hour spent plunking virtual credits into Revenge of Death-Adder on MAME is an hour I'm not writing, going outside, reading 19th century novels or Greek philosophers, learning calculus, looking at the stars, having sex, doing a crossword puzzle with a friend, et cetera., et cetera.
It's too passive. Which is fine -- were it not for the pet pleasures society affords us, those of us on the lower rungs would have burned down the banks and government offices years ago. Lord knows an hour or two with a fighting game or shmup after work has more than once been the difference between Functional Patrick and Sociopathic Patrick.
But art -- especially the sort proclaiming itself modern -- is not supposed to be passive.
Yeah, yeah -- video games are interactive, you say. That's not what I mean. Mario moves and jumps when you hit the buttons, but it's still so damned easy. That's the point; toys aren't meant to be hard. Games are meant to be played and won, ideally yielding their player as much entertainment and as little frustration as possible. For the most part they are psychic comfort food.
I've always been under the assumption that modern art's ideals are to provoke and challenge its viewers. To upend their assumptions and beliefs about the world in which they live; to force a reevaluation of their values and perspectives. Modern art is not easy. It's best when it drives you crazy because you can't easily resolve it, can't figure out how it makes you feel, can't "win" at it.
Tōru Iwatani made a very neat game once (Pac-Man) and is evidently a career lecturer these days, but I wonder if he has as many interesting things to say about his medium and the world as Kandinsky, Miró, or fuck, even Warhol?
Perhaps I am being unfair?
Maybe. But these might be questions we want to ask, distinctions we want to make when selecting which cultural artifacts have more weight and lasting value than others; which notes in the general cacophony allow the listener to transcend and arrange the rest in a more melodious order.
.......
While typing the last paragraph, it occurred to me that the MoMA's very decision to incorporate games in its collection might be construed as a challenge. The choice itself was made to provoke thought, discussion, and argument.
Video games are not longer just hobby pieces for kids and geeks. "Subculture" is no longer a term that applies to self-described "gamers." The scene has gone mainstream in a big way. And the values expressed by these games, by the people who design them, and in the lifestyle choices of the people who consume them, are exerting an increasingly heavy influence on society.
I wonder if the MoMA isn't implicitly asking us to consider what the values implied by these developments might be? What is the difference between a pre-gaming culture and a gaming culture?
Labels:
art,
video games
Saturday, November 24, 2012
Space, Outer and Inner (Part II addendum)
Back in Jersey for the weekend -- sitting at my old desk where the window faces west; the waxing gibbous moon is in view, sinking toward the bare trees and power lines. And now I'm thinking that last post came out shallow and incomplete. Reading it back to myself, that line about human potential in hits an especially flat note.
The concept of "human potential" deserves examination. It sounds nice, but is most of the time employed only as a platitude. (My own usage is no exception.)
Comparative planetology is a line of study within astronomy aimed at learning more about the features of planets) particularly those in our own neighborhood) and seeing what their similarities and differences suggest about the general principles of planetary formation and evolution. It's a rich field, especially since the planets of our solar system are (relatively) easier to examine and probe than interstellar objects.
Anyone who paid attention in science class should remember the local planets are each defined by their unique features. Mercury is the densest planet and its surface is marked by craters and compression folds. Venus is distinct for its dense atmosphere and tremendous surface temperatures. Mars is sandy and gusty; Jupiter boasts a gigantic magnetic field and tumultuous clouds. Et cetera, et cetera.
On Earth we observe liquid oceans and organic life.
Through the lens of astronomy, life is a surface feature of this planet. No anthropocentric fallacies would be risked in suggesting it is the defining feature: we can point to ther worlds that probably have oceans of liquid water (Europa, Enceladus, Titan), atmospheres and weather (Venus, Mars, Titan), and geological activity (Io), but so far none of our probes or mechanical eyes have spied any worlds on which organic life is so suffusively visible.
The point is that we, Homo sapiens, are merely a constituent part of a characteristic of the planet on which we live.
Even this type of language betrays a profoundly-rooted fallacy in our accustomed reasoning. "The planet on which we live." It implies that the Earth is only the setting of human life, which is absurd.
Given what light astronomy and the related sciences have shed upon our own world, it becomes exponentially difficult to argue humanity's domination of, or even separation from the Earth. Homo sapiens' ascendance was contingent upon a multitude of factors within the Earth's biosphere, and the biosphere's existence is wholly owed to certain overlapping circumstances in the Earth's (and Solar System's) formation.
Given all we've learned about the evolution of terrestrial life and of our own species, we cannot avoid recognizing that Homo sapiens is a transitional stage. The varieties of organic life are constantly in flux, and "humanity" is no exception.
Moreover, our species is only one element in a dynamic, interrelated, and widely inscrutable biosphere that is likewise in a state of constant change. (Total terrestrial homeostasis is likely an impossibility.)
(Note: this is as much a concern of comparative planetology as Earth science. Either discipline can be viewed as an inversion of the other.)
A phrase like "human potential" is exceedingly singleminded. We must ask ourselves: potential for what? To do what? (And what will we become?)
To venture into space, explore the universe, seed the stars is a popular idea, and an ambitious one. But it's rather farsighted, looking ahead to the shore while ignoring the stones and shallows at the bow.
Sustainability and survival are more immediate concerns. Can humanity successfully adapt to the changes its proliferation has wrought upon Earth's biosphere?
At any rate: when we discuss "human potential" we must try to keep our arguments in the realm of practicality. Art, science, technology, and high standards of living are all nice things, but they're rather beside the point when we look at Homo sapiens without the tint of anthropocentric bias. "Where are we going?" is a good question, but it can't be answered until we solve the riddle of "how will we ensure the species' long-term survival?"
Touching upon these topics, we might take a lesson from the history of astronomy and astrophysics. The most renowned figures of these fields were people who, in the course of their inquiries, found that the facts pointed them towards disturbing conclusions. They are to be admired not only for their intellectual powers, but for their courage in following their findings into frightening and forbidden places.
Remember that Galileo, the father of modern astronomy, found himself tried by the Inquisition on suspicion of heresy. His professing the veracity of the heliocentric model went contrary to all conventional wisdom, traditional thought, and religious dogma. It was more than a taboo, more than just a disturbing thought -- it threatened to topple humankind from its special (imagined) position in the cosmos.
But Galileo's claims were correct. His detractors are today rightfully viewed as backwards-thinking dogmatists.
Any serious assessment of humanity, civilization, and the problems of their tenability must be made with the same discipline, resolve, and courage as a Galileo. (Or a Darwin. Or an Einstein.)
Though we are more or less a surface feature of our planet, we can control our activities -- to a certain extent. (Perhaps we can't, in which case it is helpful to believe we can.)
Human behavior continues to be largely influenced by hold assumptions about the species' origins and position within the cosmic order. How can this state of things be changed? How can human behavior be modified to better correspond with our changed (read: improved) perception of the facts? And what changes would we see?
These questions would be better posed and much better answered by more learned and intelligent people than me. But we owe it to ourselves to make an honest attempt to ask and try to answer such questions.
Subscribe to:
Posts (Atom)




