If I had to rank my favorite Magic: The Gathering artists, Amy Weber and her buoyant, diagrammatic compositions would be somewhere in the top three. What exactly are we seeing in Curse of Marit Lage? How does it relate to the card's in-game effect? Who knows! But it sure is fun to look at.
I really miss old Magic art. In the mid-1990s, Wizards of the Coasts' artist coterie was full of people whose work was impossible to mistake fom anyone else's. Amy Weber, of course. Richard Kane Ferguson. Kaja and Phil Foglio. Drew Tucker. Rebecca Guay. Andi Rusu. Even that deranged nazi fuck Harold McNeill. In its early years, Magic's signature "look" was a composite of diverse art styles, imbuing the fantasy world depicted in the cards and the aesthetic experiences of the game they're used in with a touch of surreality, of the protean, of...well, magic.
Scrolling through these writeups and just looking at the card images is sort like watching a time-lapse video of a flower blooming or a carcass decomposing. By the time we get to the end of the decade, the art doesn't look very much at all like it did at the beginning. After another eight years, the difference between Mark Poole's Counterspell and Jason Chan's Counterspell is as stark as the contrast between how Jack Kirby and Jim Lee drew the X-Men. Nowadays, Magic art is sleek, consistent, and exquisitely polished—but not as much fun as it was when it was still a hodgepodge, and before Wizards ran its art department like a factory.
...Anyway. Let's get on with it.


